P20 →TFL Overground
Intro:
In this project, our team – Miles, Taylor, Joanna, and myself – delved into the potential evolution of Crystal Palace Station over the next twenty years. The project focused on how the station, as a core node of urban life, may undergo fundamental changes in its public space attributes and functions under the influence of technology-driven advancements and commercial interests.
Target:
Project concentrated on analyzing how technology is redefining the use of public transport spaces, exploring how major tech companies might exert control over these spaces, and predicting how such control could impact social structures, particularly in terms of social class differentiation and the resulting information security risks. We further examined how the expansion of technology and capitalism reshapes the socio-cultural attributes of public spaces, showcasing the shift from "place" to "space". Through critical design practices, we explored how power and space intersect in public life, offering warning to the public and decision-makers on how to perceive and plan for future urban living.
Design decision:
Project utilized visual videos and original music to showcase a first-person perspective navigating through a 3D-modeled station, experiencing the process of entering the future station, and comparing subscription-based and non-subscription-based models. Future advertising posters within the station e\mphasized the concept of ownership.
Target:
Project concentrated on analyzing how technology is redefining the use of public transport spaces, exploring how major tech companies might exert control over these spaces, and predicting how such control could impact social structures, particularly in terms of social class differentiation and the resulting information security risks. We further examined how the expansion of technology and capitalism reshapes the socio-cultural attributes of public spaces, showcasing the shift from "place" to "space". Through critical design practices, we explored how power and space intersect in public life, offering warning to the public and decision-makers on how to perceive and plan for future urban living.
Project utilized visual videos and original music to showcase a first-person perspective navigating through a 3D-modeled station, experiencing the process of entering the future station, and comparing subscription-based and non-subscription-based models. Future advertising posters within the station e\mphasized the concept of ownership.